Input your map name and your user name in the appropriate areas under the ' World Info' section.To access it go to: View > World Properties.įor the moment, just leave most of the variables default, but you can:
![killing floor download maps killing floor download maps](https://i.ytimg.com/vi/x9K3ZSTqi9Q/maxresdefault.jpg)
World Settings can set important information for your map such as: Map Name, Map Author, Spawning Modifiers, Objectives and Collectibles, What game mode is played in the Editor, what in-game music the game uses and Optimization options. This directory may confuse your editor if you plan to import, move, rename or edit assets within your map's own directory. I would avoid placing your working map file under the steam game directory as well ( C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps). Additionally if you plan to cook your map, it needs to be in this location for it to successfully cook. The main reason is, when you plan to upload your map to the workshop, the Workshop Front-End will look specifically in only this location for files to upload. However the best recommended location is:Ĭ:\Users\UserName\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC You can save and load your map from any location. Avoid using underscores or dashes to represent spaces.You should also avoid publishing a map with numbers or 'versions' at the end, this can be a pain for server owners if they want to host your map on their server. If your map name has spaces, it is common naming convention to use UpperCamelCase. Your map file name should also match your map's name. If it isn't, it cannot be played or recognized within the game. Your first map can be named anything however a Killing Floor 2 map MUST be prefixed with ' KF-'.
![killing floor download maps killing floor download maps](https://www.gamemaps.com/imgmgr/limit/img/addons/kf/thumb/carden_hill.jpg)
To prevent the UI lag, simply create an empty save file or open up an existing map The SDK Interface is very laggy on launch - using up a lot of resources on your computer. If you are in the opt-in Beta for an update, the SDK also needs to be on the opt-in Beta. If an opt-in Beta/preview is happening at the time, both the game and the SDK need to be on the same branch. Once the download is complete, launch it as you would any other game.
#KILLING FLOOR DOWNLOAD MAPS INSTALL#
![killing floor download maps killing floor download maps](https://images.gamewatcherstatic.com/screenshot/image/3/f2/271023/01930252.jpg)
This page includes a comprehensive guide on getting started with the Killing Floor 2 SDK for creating Maps and uploading them to the Steam Workshop.
![killing floor download maps killing floor download maps](https://cdnb.artstation.com/p/assets/images/images/006/054/955/large/ashish-parashar-3.jpg)
8 Using the BSP Brush and Creating Volumes.7.1 Common Errors and Issues from Building.5.4 Creating Interesting Levels with Props.4.4 Important Tip Before Moving Forward.